Noa Gambit
1. e4 Nf6 2. Nc3 e5 3. Nf3 Nc6 4. Bc4 Nxe4 5. Bxf7+ Kxf7 6. Nxe4 d5 7. Nc3 e4 8. Ng1
Via a declined Alekhine defence the game transposed into the Noa gambit, a variation of the Italian Four Knights Game. Unlike most gambits, white does not give up material but positional aspects for an attack. It is probably better for black. My next move is a mistake though (Bf5 would have been better), but white does not respond adequately and I managed to strengthen my position.
8. ... Qg5 9. g3 Bg4 10. f3 exf3 11. Nxf3 Re8+ 12. Kf2 Bc5+
Tempting, but wrong. White took quite some time for his reply, and during that time I saw that 13. d4 leads to a fairly equal game. My mistake in planning Bc5 was that I thought I could always play Bxf3 in-between - not realizing that the recapture Qxf3 is check and disrupts my ideas. Fortunately, white played an inferior move now - once more failing to capitalize on my error.
13. Kg2 Qh5
Threatens a cute two bishops mate on h3, while increasing the pressure on the knight...
14. h4 Rhf8 15. Rf1 Kg8 16. d3 Nd4
White is lost, the pin loses material. The remaining moves don't matter too much - in addition to the material advantage (enhanced by white blundering a knight at move 23), black has all the play.
17. Bf4 Bxf3+ 18. Rxf3 Qxf3+ 19. Qxf3 Nxf3 20. Kxf3 c6 21. a3 h6 22. b4 Bd4 23. Kg2 Bxc3 24. Rc1 Re2+ 25. Kh3 h5 26. d4 Bb2 27. Rb1 Bxa3 28. c3 Bb2 0-1
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